This post is by guest blogger Rowan Trollope. Rowan is Senior Vice President of Consumer Products at Symantec. Rowan joined Symantec in 1991, and currently oversees product development, engineering, business strategy, and industry relations for Symantec’s worldwide consumer products. In this role, Trollope manages a team of engineers, product managers, and research and development staff that identifies and develops the Norton line of consumer products, including Norton Internet Security, Norton AntiVirus and Norton 360. You can find out more about Rowan here.
As E-bay is to auctions, E-Lottery would be to lotteries.
The other day I was driving home and thinking about how I could justify purchasing a ticket on the inaugural Virgin Galactic flight to space (http://www.virgingalactic.com). The (projected) $200k price-tag makes it a bit more than I want to bite off for 5 minutes in space and I am willing to wait until the prices come down. So this got me thinking about how much I’d be willing to spend, even just for a *chance* to go to space.
This led me to an idea I’ve dubbed “ELottery”. ELottery is an idea for a web-site where users can create a lottery listing for virtually anything. Other users can then purchase tickets to win the item being listed. This could be a ticket to space, a date with a celebrity (proceeds go to charity), or a Ferrari F430 Spyder.
The site might work as follows:
A site user creates a new lottery for an item, let’s use “Ticket to space” as the example. This item will have a cost of $200,000. The user sets the ticket price at $1 and the lottery gets listed on the listing page. Other users who are interested in a chance to win a ticket to space can now purchase one or more tickets for the lottery. When a ticket is purchased by a user, their credit card is charged, in this case, $1. Once enough people have purchased tickets to pay for the item (or a set time expires), the lottery closes, and the item is purchased.
There is a case where the total number of lottery tickets cannot be sold, and in this case, each persons money would have to be refunded. An alternative scheme would be that a “hold” is placed on the credit card until such time as enough users have signed up, at which point all users who had purchased tickets would be charged simultaneously, thus eliminating the need to refund. Another alternative would be to charge the card immediately, and refund the money to the user into their “lottery” account on the site. This would prevent unnecessary charges back and forth, and would keep the money in the system.
I would point out here that I have not looked at the gambling aspects of this. This type of site (hosted in the US) might be illegal! Nevertheless, monetization would be through a variety of avenues:
1) Interest earned on holding the $ from the ticket sales between the time of purchase, and the close of the lottery.
2) Charging per-item/listing flat fee (oversell tickets to cover this cost — the cost is thus distributed between the lottery ticket buyers.
3) Online advertising.
Consider this: You might not be willing to spend $200k on a ticket to space, but would you be willing to spend $2,000 for a 1:100 chance? Would you spend $5,000k for a 1:20 chance of winning an Audi R8?
I think if you keep the prices on individual tickets low enough you would have plenty of takers who would bid on items, despite potentially very low odds of winning. For example, a user might put $50 in their lottery account, and purchase 50 lottery tickets to 50 different items that interested them: expensive TV’s, Ferrari’s, Motorcycles, etc.
To increase the entertainment value of this site and drive increased daily traffic and interactions, I would add the element of time into the “selection process”. For example, let’s take the example of the “ticket to space”. Once the total required number of tickets have been purchased, the “selection process” or “elimination round” begins. This is the process of elimination where the final winner is selected. This could be drawn out over a period of days, weeks or months. In the case of our ticket to space, imagine that the selection process occurred over a 2 week period, causing people to be drawn back into the site to watch and “cheer themselves on” as long as their ticket is still “in the game”. Each time an elimination occurs, users would see their “odds to win” increase!
Another interesting element would be reselling or auctioning off your ticket during the elimination rounds. As your odds of winning increase after each elimination, the value of your ticket would go up, and could be traded on a secondary marketplace on the site.
Another possible option would be the ability to end a lottery prematurely. During the final weeks as the total remaining players decreased to smaller numbers (say 4 players), players could vote at any time to “end” the lottery, which, if agreed unanimously, would result in the cash being distributed 4 ways, instead of waiting and hoping for a 25% chance of the final prize. All of these settings could be determined up front by the lottery creator, or could be voted on by the lottery players in real-time.
As envisioned, this concept would primarily have value as a gaming/entertainment site, however I could imagine the interesting things that people might do with it, and I think it could be a very interesting site if someone took the time to create it.
6 Comments
July 9, 2008 at 5:15 am
Hmm. I really like the idea. However there is a fundamental problem — visibility into the “elimination” process. A mechanism is needed to assure users that elimination is totally random and is not tempered with. Aside from a live broadcast I don’t think it’s feasible.
Cheers.
July 9, 2008 at 12:55 pm
I like the idea as well…the legal issues would be the largest barrier I think (however I’m sure there are ways to properly address all of the potential legal issues).
I especially like the engagement ideas - instead of just picking a winner, slowly narrowing the pool makes for a much more interesting event. The only downside to this I think is that people will start to resell those tickets as their odds become greatly improved (like on ebay)…I don’t know that it’s really a problem from the service point of view, but it seems a little unfair from a potential ‘players’ view. It might also make selling initial tickets harder (I can envision waiting to buy into the final pool at a slightly higher rate rather than buying a number of tickets at initial low rate).
If nothing else, it’s an interesting concept to ponder. Thanks!
July 9, 2008 at 4:13 pm
I like the idea too. There is a way round the legal issue for the US market and there are well proven mechanisms for handling the flow of $. Distributing the ‘competitions’ will be key - but I see major barnds and advertisers wanting to get involved so they will help that process. If you offer blogs, etc. a cut of the action to feature your competition widget then I am sure they would go for it.
Would love to explore further!
July 9, 2008 at 6:01 pm
Hi,
It’s already been done, as you might imagine :). The problem is that there are many patents in this are of lotteries and to get a lottery licenses in al of the jurisdictions in the US would be very expensive and would take you very long time.
There’s actually a way to bypass this licensing issue so this does not fall under ‘lottery’ (with the same net effect) and one company is doing it already on cell phones.
If anyone is attempting this, hire a lawyer early on so you can sort out through the patent and government regulation minefield.
mike
July 10, 2008 at 7:10 am
Had this conversation with a couple of folks last week. We focused primarily on ‘raffles’ as a method of escaping mortgage forclosure.
Would 10,000 people be willing to buy a $100 ticket that gets them a shot at a million dollar home?
The bank gets the loan paid off w/o the hassle of foreclosing, listing, & re-selling. The original borrower gets out with no credit damage. The winner gets a million dollar home for $100. The site takes % for facilitating.
July 11, 2008 at 3:36 am
A variation is already being built … and patented … check back in a couple of months.
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